Showing posts with label current events. Show all posts
Showing posts with label current events. Show all posts

Friday, April 16, 2010

Pickstr Goes Alpha

What a week!

One of my many side projects, Pickstr, went to public alpha this week, and my days and a lot of my nights have been filled with chatting with alpha testers and integrating their feedback. It's good to reach this point in development.

If you haven't been to the site or are too lazy to click the link and check it out, Pickstr is a web-based game. In it, players select the outcome of such real-world events as sports games, and compete with others to be the most accurate and achieve Guru status. Players also get to wager virtual currency on matches for added fun.

The alpha is all about testing the concept, mechanic, design, technology, etc. and soliciting user feedback before we take the concept to a public Beta some time in the summer. We're collecting data on user preferences and will use the information to improve the product.

One thing I've been reminded about repeatedly this week is how valuable it is to listen to users. The development process comes with a set of blinders, and hearing people new to the experience talk about what they like and dislike is incredibly helpful in understanding the potential of what is being built.

Furthermore, I was surprised to find that working on and playing Pickstr made me more interested in sports. It could have something to do with the number of bad picks I've made and virtual currency lost. I hate to lose.

Next steps for Pickstr include deployment to social and mobile platforms. The prospect of being able to compete in isolation with friends makes Facebook a likely early target. The Twitter angle is also developing, as we explore how to capitalize on the platform's strengths.

I don't wish to make this into a Pickstr development blog, but after almost a week of silence, I felt I should mention what I've been up to. If you've taken the time to try Pickstr, thank you! Be sure to let me know what you think of it - I'm very interested to know.

Thanks again, and enjoy your weekend.

© Jeremy Buehler and Rogue Tendencies (www.roguetendencies.com) 2010.

Thursday, February 25, 2010

Birth of a Whale Meme?

If a company figures out the magic formula for consistently producing long-lasting memes, it will quickly become the most successful marketing company of our time. It takes more than great creative. In fact, what it takes is a rather complex set of factors that some have tried to scientifically dissect.

I would argue there are more factors:

Shock - At some level, the meme has to jar the audience. It has to be outside the status quo. A cat is not a great subject for a meme. A cat asking for a cheeseburger is.

Delight - The audience must delight in what they see. If the shock factor is based in horror or revulsion, the meme will not be as effective. A delightful response is more conducive to sharing. The exception to this rule is a meme aimed at a cultural sub-group, where it can become an 'inside joke'. For example, a meme that spreads amongst university students who are trying to gross each other out.

Technology - Memes that are conveniently packaged are potentially most viral and most successful. For example, private companies that create a meme but hide it behind a user log in, or memes that require a specific technology to be viewed are not going to be successful. The best memes are those that grandma can email to her friends.

Let's apply this meme framework to the recent tragic death of Dawn Brancheau, Seaworld whale trainer, at the hands (jaws) of Tilikum, one of the Shamu whales, to see if it will become a successful meme:

Shock - A killer whale eating its trainer is definitely outside the status quo, and will jar an audience.

Delight - Some people will be delighted by a whale kept in captivity lashing out at its 'Oppressive Human Overlord', however, this will not be the primary instinctive response by most. No delight here.

Technology - There is nothing to share. There are still images available of Dawn and Tilikum prior to the attack, but there is no video or images of the attack available at this time. If a meme evolves, it will be based on creative formed around the incident and not stem from it directly.

Evaluation based on these criteria shows the incident could spawn a meme that will be popular amongst some people, but it will not be wide-spread.

© Jeremy Buehler and Rogue Tendencies (www.roguetendencies.com) 2010.